In The Land of Niseb
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Name:
-- Misi-sen
Species:
-- Birdkhan
Gender:
-- Female

Level:
-- 6

Class:
-- Heavy Knight
--TTB: Great Heavy Knight

Health:
259/259

Mana:
-/-

Known Languages:
-- Common
-- Reading Common
-- Reading Toteman
-- Reading Impan
-- Reading Magi
-- Reading Icanim

Equip:

Weapon:
-- Greataxe of Bludgeners (1K 70L)(h)(Lvl 5)(+15 physical damage)(+15 physical def) 
Off-Hand/Ammo:
-- Iron Towershield(b)(90L)(Lvl 5)(+13 phys def)(+13 physical damage)
Head:
-- Crest Plated Helm of Amastan (n)(1K 76L)(Lvl 5)(+13 physical damage)(+13 physical def)
Neck:
-- Spiked Choker Chain of Emersyn (s)(1K 76L)(Lvl 5)(+13 physical defense)(+13 physical damage)
Cloak:
-- Barbed Cape of Satriya (n)(1K 76L)(Lvl 5)(+13 physical defense)(+13 physical damage)
Chest:
-- Crested Chestplate of Amastan (b)(1K 76L)(Lvl 5)(+13 physical damage)(+13 physical def)
Pauldrons:
-- Crested Pauldron of Amastan (b)(1K 76L)(Lvl 5)(+13 physical defense)(+13 physical damage)
Belt:
-- Engraved Belt of Emersyn (n)(1K 76L)(Lvl 5)(+13 physical damage)(+13 physical def)
Bracers:
-- Engraved Bracers of Kheinle (n)(1K 76L)(Lvl 5)(+13 magus defense)(+13 blood damage)
Gloves:
-- Imbued Gauntlets of Rosabella (n)(1K 76L)(Lvl 5)(+13 magus defense)(+13 blood damage)
Ring:
-- Glow Quarts Ring of Rosabella (t)(1K 76L)(Lvl 5)(+13 magus defense)(+13 blood damage)
Ring:
-- Diamond Ring of Kheinle (t)(1K 76L)(Lvl 5)(+13 magus defense)(+13 blood damage)
Earring:
-- Spiked Earring of Emersyn (t)(1K 76L)(Lvl 5)(+13 physical damage)(+13 physical def)
Earring:
-- Chained Earring of Emersyn (t)(1K 76L)(Lvl 5)(+13 physical damage)(+13 physical def)
Legs:
-- Crest Plated Legs of Amastan (b)(1K 76L)(Lvl 5)(+13 physical defense)(+13 physical damage)
Boots:
-- Crest Plated Boots of Amastan (n)(1K 76L)(Lvl 5)(+13 physical defense)(+13 physical damage)
Accessory:
-- Accessory Devils Bell of blood damage (s)(2K 14L)(Lvl 5)(+14 blood damage)(+14 magus defense)

Abilities:
/

Skills:
	Hunter's Intuition (3/4th chance)(Check around nearby. If successful in checking, be able to sense if there is danger or not, and be prepared for it with 28 phys def)
	Mother's Mercy (1/2ch)(Attempt to persuade someone even though they said no to something once per encounter. Not a guarantee, but who could say no to a motherly tone?)
	Bird's Call (Once per node)(Whistle loudly and beautifully calling the birds of the wood. Roll one 4-sided dice:
		Roll 1: Nothing happens.
		Roll 2: Nothing happens.
		Roll 3: A bird will show up and offer a random low-value item.
		Roll 4: A bird will show up and offer an item at variant level Lichen (not equipment))
	Me Smash, Oh Pretty (1/2ch)(When you smash a rock, attempt to search for a valuable stone.  On success, find the following stone with a 4 sided dice:
	1: Small Quartz(t)(20L)
	2: Small Topaz(t)(40L)
	3: Small Ruby(t)(80L)
	4: Small Diamond(t)(1K 20L))

Attack Skills:
	Great Strike (Strike foe with axe dealing 53d phys in a 3x4 block longways, foes not within 1 block get dealt the same damage in earth)
	Let r' Rip! (select target, slice around in a circle within 1 block of self in a circle, move forward 5 blocks, anyone within this area of movement within 1 block (3x3 block moving) takes 53d. phys, drops axe within 1 block and must spend 1 action picking back up) 
	2x Strike (Strike foe dealing 41d, then 42d physical)
	Barbarian's Assault (strike foe with the hilt of the axe causing 1/2ch. for foe to become stunned and lose an action, if hit, attack again dealing 83d phys with axe)
	Tyrant's Blockade (Target foe, push enemies with great shield (must have a tower shield equipped) within 2 blocks 3 blocks away. If hit, foes are dealt 53d phys. Foes not targeted have a 1/2ch. of being stunned for 1 action, cannot use that action)
	Bloody Wide Swing (Swing up to 2 blocks away dealing 40 damage physical. If foe is hit, foe takes 25 damage blood for 2trn)
	Chain Toss (Toss axe forward up to 3 blocks dealing 53d. phys, a chain is attached to the axe allowing player to drag themselves to the axe within this action, does not count as a move)
	Vault(strike the ground and cause yourself to vault forward up to 3 blocks and slam down dealing 53 damage phys on a target)
	Wandering Windmill(Move while spinning Axe 2x4 tiles, all enemies within area, dealing 53 damage phys)
	Stab of Blood (Stab with giant axe attacking foe not through physical, but through the blood up to 2 blocks away dealing 53 damage blood)
	Squeesh (counts as a block)(block with shield and attack into enemies dealing 52d phys, if hit, slam them down a second time dealing 52 blood damage)
	Pulling Strike (attach chain to the axe and throw the axe forward up to 5 blocks.  Strike them dealing 59d physical to within 1 block)
	Defender's Retribution (use tower shield as a line of defense within a 3x3 block radius. If a foe attacks anyone within that area it has a 1/2ch. of blocking the next attack. Buff ends upon moving)
	Bloodlust (Swing axe and shield raging around hitting targeted foes within 2 blocks of self in all directions.  1/2ch. of hitting anything inside 5x5 block dealing 28 phys damage)
	Bloodlust (Swing axe and shield raging around hitting targeted foes within 2 blocks of self in all directions.  1/2ch. of hitting anything inside 5x5 block dealing 28 phys damage)
	Intimidating Yeet(Grab at foe. Swing them from one side to the other, dealing 49d. then 49d on other side. If attack is blocked, 1/2ch. tower shield crushes them dealing 99d. instead but previous damage does not count.)
	Relentless Frenzy (put yourself into a frenzy for 1trn.  During this turn, increase phys damage by 27. If hit by the beginning of next turn, extend frenzy by 1trn, frenzy does not stack and can only be 1trn max.)
	Go for the Throat (1/2ch)(attempt to pin an enemy dealing 86d. phys.  If successful on hit, foe has 1/2ch. of becoming stunned for 1 action for their turn)
	Deafening Caterwaul (must choose target)(Scream loudly out to foes. Foes within 3x3 range hear this and makes their orifices bleed dealing 47d. blood, 1/2ch. of lowering phys def. of enemies by 30 for next hit)
	Piercing Trepidation (1/2ch)(Target a foe. Demonstrate an intense and deadly presence at foe. Foe has 1/2ch. to become confused and attack itself for 1 action for next turn if foe is as big as a 1x1 block)

Silk Bag(18):(3.8)
	Shirra Stone(t)(H)
	Shirra Stone(t)(H)
	Shirra Stone(t)(R)
	Red String (t)(2L)(not very long, but it's somewhat pretty)-2
	Piece of String (2L)(t)
	Rock Spider Pet (s)(22L)(What in May-She-I is that thing, a rock? No. It appears to be an unaggressive rock spider. Good thing it's small and won't grow any more it looks like. Must have been the runt of the bunch. Oh well. Likely eats rocks.)(Misi-sen called it Igna)
	Small Ruby(t)(80L)-2
	Climbing Gear Set (n)(1K 40L)(Contains a full set of climbing gear. Has climbing boots, hemp rope over 30 feet long, hooks, Pitons, and a harness suitable for climbing)
	

Money Bag:
L: 8
K: 28
M: 
B: 
T: