Level 1 with 4h Chestpiece of arcane defense (b)(10L)(Lvl 1)(+1 arcane defense)
Fingerless Gloves of fire damage (n)(10L)(Lvl 1)(+1 fire damage)
Cloth Belt of water defense (n)(10L)(Lvl 1)(+1 water defense)
Potential Monster iLvl: Beginner iLvl: 0 Easy iLvl: 3 Medium iLvl: 8 Hard iLvl: 13 Deadly iLvl: 17
Damage monsters/player should deal: 3
Current cost of weapon: 6L
Current cost of armor: 10L
Attack Skill Prices: 9L
Attack Skill Upgrades: 5L
Misc Item Cost (compasses/maps/misc):3L
Current buff amount atk skill: 1Random NPC generator:
Name: Rerith
Race: Male Magi Citizen with 6 feather(s).
Lesser Prophet.
Level: 3
Wealth: Wealthy
Profession: Minstrel
Disposition: They dislike you. You are a frustration at best. They may want to disengage and talk to someone else. What a nuisance.
Potential quests
Quest: Merchantilism swing find item for buying
Node encounter: Fight with an instant kill
Potential related noun: historian, use
Party awareness: Unaware, but possibility of becoming aware if astute.
Roll: 20 | Awareness: 4
Node encounter: Fight, disadvantage beginning, nobody dies at beginning of combat
Potential related noun: physical, news
Party awareness: Party has advantage, knows what is going on but did not kill anyone.
Roll: 3 | Awareness: 18
Node encounter: Librarian wants to read to the group to give them a special skill.
Potential related noun: village, foundation
Party awareness: Party has advantage, knows what is going on but did not kill anyone.
Roll: 13 | Awareness: 17
Node encounter: Drug dealer wishes to sell you illegal drugs.
Potential related noun: relationship, witness
Party awareness: Party has advantage, knows what is going on but did not kill anyone.
Roll: 4 | Awareness: 17
Node encounter: Fight
Potential related noun: industry, type
Party awareness: Party is aware, but with no advantage.
Roll: 8 | Awareness: 10
Node encounter: Arena champion being chaperoned to the next town.
Potential related noun: jacket, point
Party awareness: Party is aware, but with no advantage.
Roll: 17 | Awareness: 8Potential adventurers
Name: Sohi
Race: Unpossessed Demon male
Level/Class: 3 TTB Great Knight of Shield
Name: Dujasil
Race: Human male
Level/Class: 3 TTB Grand Light Ranger
Name: Latunsh
Race: Human male
Level/Class: 1 TTB Grand Light Ranger
Name: Latsi
Race: Unpossessed Demon male
Level/Class: 4 TTB Great Knight of Shield
Name: Beminko
Race: Human male
Level/Class: 8 TTB Curr Desciple
===========ITEM VARIANTS=============== Follow Format(do not include <>): ()()(). Level 1: (0-3 increase) (1 effect) Level 2: (4-6 increase) (1 effect) Level 3: (7-9 increase) (1 effect) Level 4: (10-12 increase) (2 effect) Level 5: (13-15 increase) (2 effect) Level 6: (16-18 increase) (2 effect) Level 7: (19-21 increase) (3 effect) Level 8: (22-24 increase) (3 effect) Level 9: (25-27 increase) (3 effect) Level 10: (28-50 increase) (4 effect) 5 Sizes: Tiny (Carry 10 takes one slot) (herbs, salt, tiny materials) Small (takes 1 slot) (Small fish, Vials, Scrolls) Normal (takes 2 slot) (Sword Size, pauldrons, helmet) Big (takes 3 slot) (Claymore, Curiasses) Huge (takes 4 slot) (Carcasses) Gigantic (takes 8 slot requires caravan) (Dragon heads) Level (X) Weapons: (1x max val) - (2x max val) Level (X) Armor: (2x max val) - (4x max val) Level 1 Weapons: (5-15L) Level 1 Armor: (10-20L) Level 2 Weapons: (15L - 30L) Level 2 Armor: (20L - 60L) Level 3 Weapons: (30L - 60L) Level 3 Armor:(60L - 1.2K) Level 4 Weapons: (50L - 1K) Level 4 Armor: (1K - 2K) Level 5 Weapons: (80L - 1.6K) Level 5 Armor: (1.6K - 3.2K) Level 6 Weapons: (1K - 2K) Level 6 Armor: (2K - 4K) Level 7 Weapons: (1.2K - 2.4K) Level 7 Armor: (2.4K - 4.8K) Level 8 Weapons: (1.5K - 3K) Level 8 Armor: (3K - 6K) Level 9 Weapons: (2K - 4K) Level 9 Armor: (4K - 8K) Level 10 Weapons: (3K - 6K)(can go higher than 6) Level 10 Armor: (6K - 12K) (can go higher than 12) Generally there are items that are worth more. But these are the usual run of the mill items. Does not include special items such as Horror's Gauntlet. =========ATTACK SKILL VARIANTS========== Follow format: Name(limits)(Description) Example: 2x Fire strike (10m)(Strike foe with fire damage fireball dealing 5d fire, then 5d fire) Level 1: (1-20) Level 2: (20-35) Level 3: (35-50) Level 4: (50-70) Level 5: (70-100) Level 6: (100-120) Level 7: (120-150) Level 8: (150-170) Level 9: (170-190) Level 10: (190-300) No multipliers allowed. All status, non-multiplier. Buff Skills and Attack Skill Buffs (Generally place a 1trn restriction, but is not required.) (Heals/Mana increases do not count -- they are attack skills and not a buff (if it heals, cannot combine with buffs ontop of heals) Buff is a skill (or attack skill) that benefits a stat for yourself or the party. Skills such as this must work within 2x equipment variants (only 1 effect). If it affects multiple items, it must work within the variants with the collection of items. Level 1: (0-6 increase) Level 2: (??-12 increase) Level 3: (??-18 increase) Level 4: (??-24 increase) Level 5: (??-30 increase) Level 6: (??-36 increase) Level 7: (??-42 increase) Level 8: (??-48 increase) Level 9: (??-54 increase) Level 10: (??-100 increase) Attack Skill Limiter (How many attack skills an adventurer can have) Level 1: 5 Level 2: 10 Level 3: 15 Level 4: 20 Level 5: 25 Level 6: 27 Level 7: 30 Level 8: 33 Level 9: 36 Level 10: 40 Attack Skill Prices: Standard Formula: 5L cost per 1 point Level 1: (5L – 50L) Level 2: (50L – 1.5k) Level 3: (1.5k – 2k) Level 4: (2k – 3.5k) Level 5: (3.5k – 4.5k) Level 6: (4.5k – 6k) Level 7: (6k – 7.5k) Level 8: (7.5k – 8.5k) Level 9: (8.5k – 9.5k) Level 10: (9.5k – 15k) Upgrade attack skills are half the cost of a regular attack skill rounded. If an attack skill is 4k then the upgrade is 2k. ============MISCELLANEOUS VARIANTS============== Bags: 10 slot = Patched Bag (free) 12 slot = Leather Bag (80L-1K) 15 slot = Fur Bag (1.8K-2K) 18 slot = Silk Bag (2.5K-3K) 20 slot = Mithril Bag (4K-5K) 25 slot = Rune Infused Bag (8K-10K) Can only have 1 bag. Caravan: All caravans require 2 birdard to tow. 1 birdard costs 1.5K-2K 100 slot = Wooden Caravan (1.8K-2k) 200 slot = Merchant's Caravan (8K-10K) 300 slot = Human Escorter Caravan (85K-1M) 400 slot = Totemic Caravan (4.5M-5M) Money Droprates (per adventurer): Level 1: Droprate(1-15L) Level 2: Droprate(15-30L) Level 3: Droprate(30-40L) Level 4: Droprate(40-60L) Level 5: Droprate(60-80L) Level 6: Droprate(80-1k) Level 7: Droprate(1k-1.2k) Level 8: Droprate(1.2k-1.5k) Level 9: Droprate(1.5k-2k) Level 10: Droprate(2k-3k) Skills and Items: This can include compasses/maps/misc. Items for particular purpose: Level 1: 2-10L Level 2: 10-30L Level 3: 30L-60L Level 4: 60L-1K Level 5: 1K-1.6K Level 6: 1.6K-2K Level 7: 2K-2.4K Level 8: 2.4K-3K Level 9: 3K-4K Level 10: 4K-6K Base Damage: (If magus, half physical damage. 1.5x if using large weapon) *Note: Not an attack skill, simply a standard hit. Level 1: 5-10 Level 2: 10-15 Level 3: 15-20 Level 4: 20-25 Level 5: 25-30 Level 6: 30-35 Level 7: 35-40 Level 8: 40-45 Level 9: 45-50 Level 10: 60 Houses: Sq. footage: 20L per sq. foot on average. Locations: Ghetto: 1L per sq. foot. Outskirts: 5-15L per sq. foot. General: 20L per sq. foot. Shops: 25L per sq. foot. Wealthy/large city: 30-1K per sq. foot. ===================How Time Works=================== C is indication of a Cert. A cert is like a year, but does notp equal to a year. There are 44 weeks to a cert. A week is 5 days. A day is 30 multa. A multa is the equivalent of an hour, but an multa does not represent an hour in earth time. 15 multa is about 10 hours. 1.5 multa to an hour. Which means an hour is .6667 multa. There are 30 multas in a day. Sunrise begins at 2 multa. Afternoon is at 10 multa. Sunset is at 17 multa. A night begins at 17 multa. It proceeds through 30 multa and begins from 1-2 multa. A day in Niseb is only 20 hours. People generally go to sleep around 22 multa. People wake up at 2 multa. People stay awake for roughly 13.33334 hours. People are asleep 6.66667 hours. A cert is 183.33333 days Each day of the week is as follows: Aan (represented by a solid circle) ● Gan (represented by an empty circle) ○ Ban (represented by a solid triangle) ▲ Jan (represented by an empty triangle) ∆ Lan (represented by a solid square) ⯀ Travel takes approximately 5 multa per node. ====================================================