In The Land of Niseb
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Level 1 with 4h
					
Chain Boots of magus defense (n)(10L)(Lvl 1)(+1 magus defense)
Iron Legs of blood defense (b)(10L)(Lvl 1)(+1 blood defense)
Scythe of air damage (b)(6L)(Lvl 1)(+1 air damage)
Potential Monster iLvl: Beginner iLvl: 0 Easy iLvl: 3 Medium iLvl: 8 Hard iLvl: 13 Deadly iLvl: 17
Damage monsters/player should deal: 3
Current cost of weapon: 6L
Current cost of armor: 10L
Attack Skill Prices: 9L
Attack Skill Upgrades: 5L
Misc Item Cost (compasses/maps/misc):3L
Current buff amount atk skill: 1


Random NPC generator:

Name: Vomu
Race: Male Birdkhan Citizen
Level: 3
Wealth: Ultra-wealthy/Royalty
Profession: Swordsmith
Disposition: They dislike you. You are a frustration at best. They may want to disengage and talk to someone else. What a nuisance.

Potential quests

Quest: Miscellaneous tourist get attention


Node encounter: Fight with advantage
Potential related noun: month, price
Party awareness: Party has advantage, knows what is going on but did not kill anyone.

Roll: 15 | Awareness: 19

Node encounter: Javelineer travelling. They like the party.
Potential related noun: crash, indication
Party awareness: Unaware, but possibility of becoming aware if astute.

Roll: 16 | Awareness: 3

Node encounter: Javelineer travelling. They like the party.
Potential related noun: classroom, effort
Party awareness: Unaware, but possibility of becoming aware if astute.

Roll: 17 | Awareness: 2

Node encounter: Honey merchants selling, covered with bees.
Potential related noun: practice, edge
Party awareness: Party is aware, but with no advantage.

Roll: 1 | Awareness: 8

Node encounter: Stay back a node due to bad conditions.
Potential related noun: brown, sale
Party awareness: Completely unaware. No chance of knowing anything.

Roll: 7 | Awareness: 1

Node encounter: Fight, disadvantage beginning, nobody dies at beginning of combat
Potential related noun: lay, attack
Party awareness: Party is aware, but with no advantage.

Roll: 3 | Awareness: 11

Potential adventurers

Name: Valivda
Race: Unpossessed Demon male
Level/Class: 8 TTB Great Knight of Shield

Name: Jipe
Race: Human male
Level/Class: 3 TTB High Arcane Mage

Name: Moho
Race: Animal Sapien female
Level/Class: 9 TTB High Elemental Dark Mage

Name: Zisagka
Race: Human male
Level/Class: 4 TTB Magus Ranger

Name: Weriarbe
Race: Birdkhan male
Level/Class: 2 TTB Grand Longbow Ranger

===========ITEM VARIANTS=============== Follow Format(do not include <>): ()()(). Level 1: (0-3 increase) (1 effect) Level 2: (4-6 increase) (1 effect) Level 3: (7-9 increase) (1 effect) Level 4: (10-12 increase) (2 effect) Level 5: (13-15 increase) (2 effect) Level 6: (16-18 increase) (2 effect) Level 7: (19-21 increase) (3 effect) Level 8: (22-24 increase) (3 effect) Level 9: (25-27 increase) (3 effect) Level 10: (28-50 increase) (4 effect) 5 Sizes: Tiny (Carry 10 takes one slot) (herbs, salt, tiny materials) Small (takes 1 slot) (Small fish, Vials, Scrolls) Normal (takes 2 slot) (Sword Size, pauldrons, helmet) Big (takes 3 slot) (Claymore, Curiasses) Huge (takes 4 slot) (Carcasses) Gigantic (takes 8 slot requires caravan) (Dragon heads) Level (X) Weapons: (1x max val) - (2x max val) Level (X) Armor: (2x max val) - (4x max val) Level 1 Weapons: (5-15L) Level 1 Armor: (10-20L) Level 2 Weapons: (15L - 30L) Level 2 Armor: (20L - 60L) Level 3 Weapons: (30L - 60L) Level 3 Armor:(60L - 1.2K) Level 4 Weapons: (50L - 1K) Level 4 Armor: (1K - 2K) Level 5 Weapons: (80L - 1.6K) Level 5 Armor: (1.6K - 3.2K) Level 6 Weapons: (1K - 2K) Level 6 Armor: (2K - 4K) Level 7 Weapons: (1.2K - 2.4K) Level 7 Armor: (2.4K - 4.8K) Level 8 Weapons: (1.5K - 3K) Level 8 Armor: (3K - 6K) Level 9 Weapons: (2K - 4K) Level 9 Armor: (4K - 8K) Level 10 Weapons: (3K - 6K)(can go higher than 6) Level 10 Armor: (6K - 12K) (can go higher than 12) Generally there are items that are worth more. But these are the usual run of the mill items. Does not include special items such as Horror's Gauntlet. =========ATTACK SKILL VARIANTS========== Follow format: Name(limits)(Description) Example: 2x Fire strike (10m)(Strike foe with fire damage fireball dealing 5d fire, then 5d fire) Level 1: (1-20) Level 2: (20-35) Level 3: (35-50) Level 4: (50-70) Level 5: (70-100) Level 6: (100-120) Level 7: (120-150) Level 8: (150-170) Level 9: (170-190) Level 10: (190-300) No multipliers allowed. All status, non-multiplier. Buff Skills and Attack Skill Buffs (Generally place a 1trn restriction, but is not required.) (Heals/Mana increases do not count -- they are attack skills and not a buff (if it heals, cannot combine with buffs ontop of heals) Buff is a skill (or attack skill) that benefits a stat for yourself or the party. Skills such as this must work within 2x equipment variants (only 1 effect). If it affects multiple items, it must work within the variants with the collection of items. Level 1: (0-6 increase) Level 2: (??-12 increase) Level 3: (??-18 increase) Level 4: (??-24 increase) Level 5: (??-30 increase) Level 6: (??-36 increase) Level 7: (??-42 increase) Level 8: (??-48 increase) Level 9: (??-54 increase) Level 10: (??-100 increase) Attack Skill Limiter (How many attack skills an adventurer can have) Level 1: 5 Level 2: 10 Level 3: 15 Level 4: 20 Level 5: 25 Level 6: 27 Level 7: 30 Level 8: 33 Level 9: 36 Level 10: 40 Attack Skill Prices: Standard Formula: 5L cost per 1 point Level 1: (5L – 50L) Level 2: (50L – 1.5k) Level 3: (1.5k – 2k) Level 4: (2k – 3.5k) Level 5: (3.5k – 4.5k) Level 6: (4.5k – 6k) Level 7: (6k – 7.5k) Level 8: (7.5k – 8.5k) Level 9: (8.5k – 9.5k) Level 10: (9.5k – 15k) Upgrade attack skills are half the cost of a regular attack skill rounded. If an attack skill is 4k then the upgrade is 2k. ============MISCELLANEOUS VARIANTS============== Bags: 10 slot = Patched Bag (free) 12 slot = Leather Bag (80L-1K) 15 slot = Fur Bag (1.8K-2K) 18 slot = Silk Bag (2.5K-3K) 20 slot = Mithril Bag (4K-5K) 25 slot = Rune Infused Bag (8K-10K) Can only have 1 bag. Caravan: All caravans require 2 birdard to tow. 1 birdard costs 1.5K-2K 100 slot = Wooden Caravan (1.8K-2k) 200 slot = Merchant's Caravan (8K-10K) 300 slot = Human Escorter Caravan (85K-1M) 400 slot = Totemic Caravan (4.5M-5M) Money Droprates (per adventurer): Level 1: Droprate(1-15L) Level 2: Droprate(15-30L) Level 3: Droprate(30-40L) Level 4: Droprate(40-60L) Level 5: Droprate(60-80L) Level 6: Droprate(80-1k) Level 7: Droprate(1k-1.2k) Level 8: Droprate(1.2k-1.5k) Level 9: Droprate(1.5k-2k) Level 10: Droprate(2k-3k) Skills and Items: This can include compasses/maps/misc. Items for particular purpose: Level 1: 2-10L Level 2: 10-30L Level 3: 30L-60L Level 4: 60L-1K Level 5: 1K-1.6K Level 6: 1.6K-2K Level 7: 2K-2.4K Level 8: 2.4K-3K Level 9: 3K-4K Level 10: 4K-6K Skill Variant: The skill itself must do only 1 thing, not multiple things. Skills can only perform multiple things if that single thing was purchased to add to the original skill. Base Damage: (If magus, half physical damage. 1.5x if using large weapon) *Note: Not an attack skill, simply a standard hit. Level 1: 5-10 Level 2: 10-15 Level 3: 15-20 Level 4: 20-25 Level 5: 25-30 Level 6: 30-35 Level 7: 35-40 Level 8: 40-45 Level 9: 45-50 Level 10: 60 ===================Leveling=================== XP is allocated on a per-session basis: Magic: 2h 8m Melee/Missile: 4h 4m (if mana is involved. If no mana is involved -- as in no attack skills requesting mana, it is just 4h) 2x XP can be allocated in the event that XP cannot be allocated within a single session, but by the number of sessions required to complete combat for instance. If combat requires 3 sessions to complete, then 3x XP would be allocated. Uneven levels: Players are given scaled monsters to their level per variants. In this case, players that are higher level will recieve 1/2 the XP rate and the player who needs to catch up will receive 2x XP till XP matches. (Note, mana is double to health, meaning to catch up to 400h, you need 800m) ===================Houses=================== Sq. footage: 20L per sq. foot on average. Locations: Ghetto: 1L per sq. foot. Outskirts: 5-15L per sq. foot. General: 20L per sq. foot. Shops: 25L per sq. foot. Wealthy/large city: 30-1K per sq. foot. ===================How Time Works=================== C is indication of a Cert. A cert is like a year, but does notp equal to a year. There are 44 weeks to a cert. A week is 5 days. A day is 30 multa. A multa is the equivalent of an hour, but an multa does not represent an hour in earth time. 15 multa is about 10 hours. 1.5 multa to an hour. Which means an hour is .6667 multa. There are 30 multas in a day. Sunrise begins at 2 multa. Afternoon is at 10 multa. Sunset is at 17 multa. A night begins at 17 multa. It proceeds through 30 multa and begins from 1-2 multa. A day in Niseb is only 20 hours. People generally go to sleep around 22 multa. People wake up at 2 multa. People stay awake for roughly 13.33334 hours. People are asleep 6.66667 hours. A cert is 183.33333 days Each day of the week is as follows: Aan (represented by a solid circle) ● Gan (represented by an empty circle) ○ Ban (represented by a solid triangle) ▲ Jan (represented by an empty triangle) ∆ Lan (represented by a solid square) ⯀ Travel takes approximately 5 multa per node. ====================================================